Coding Galaxy

A total solution to Computational Thinking education for primary schools

In digital age, coding has become an essential subject and skill to students. In fact, many governments encourage students to build a solid foundation in early schooling.

Coding Galaxy total teaching solutions provides a comprehensive Computational Thinking training to primary students to cultivate their problem solving skill, and to lay a foundation for their coding study in the future. Coding Galaxy won various awards and is proven to increase students’ efficiency in learning. 

Apart from training students’ Computational Thinking, Our new E-Sports module provides a chance for students to sharpen their communication skills and team spirit. 

Lay the foundation of Computational Thinking with diverse learning modes

Non-digital Activities and Teaching MaterialsThe comprehensive curriculum with offline teaching guidance and activity worksheets help teachers hold classroom activities and discussions, who can also keep track of students' study progress on the online teacher's portal that provides analytical data.
Digital Self-learning AppThe easy-to-use and gamified app increases learning motivation by matching students' learning mode nowadays. The in-app learning report allows students and parents to check results.
Flexible Learning ModeThe flexible and varied curriculum allows learning to happen not only in classroom, but also after class through the app to achieve self-learning, or even in extra-curricular courses, to master computational thinking.
PartnershipTaking local pilot schools using Coding Galaxy as data sample, we partner with a professor from the Faculty of Education of the Hong Kong University to study the effectiveness of gamified learning and assessment in coding learning.

Computational Thinking courses

Coding Galaxy consists of 3 levels of difficulty. By connecting computational thinking with concrete daily examples, Coding Galaxy helps learners visualize and make concepts accessible.

Foundation

16 teaching hours course targeting students aged from 5 to 7 years old with no prior coding experience.

Key Concepts

Sequences

Loops

Events

Debugging

Decomposition

Parallelism

Learning Objectives

Identify basic programming and computational thinking concepts

Apply concept of sequences to illustrate daily activities

Analyze simple problems in a systematic way

Predict the outcome from executable instructions

Revise plan according to the outcome of a trial

Recognize loops and their use

Elementary

16 teaching hours course targeting students aged 8 or above with no prior coding experience.

Key Concepts

Sequences

Loops

Events

Debugging

Decomposition

Pattern Recognition

Parallelism

Learning Objectives

Apply programming and computational thinking concepts

Use decomposition to analyze problems and formulate solutions

Revise and optimize plan according to outcome of a trial

Recognize patterns and use loops to simplify the solution

Advanced

16 teaching hours course targeting students who completed the Elementary level.

Key Concepts

Loops

Events

Conditionals

Functions

Debugging

Decomposition

Pattern Recognition

Abstraction

Learning Objectives

Comprehensively apply programming and computational thinking concepts to solve problems

Use flowcharts to illustrate solutions

Use conditionals to optimize solutions

Identify functions and their use

Decompose problems into different levels of details and use abstraction to analyze and formulate top-down solutions

Coding Galaxy fulfils international standards

Coding Galaxy’s curriculum meets multiple international standards of computer science education, including CSTA K-12 Computer Science Standard developed by the Computer Science Teachers Association (CSTA), which classified computer science learning in K-12 into 3 levels and set standards for each level. Below is the standards which Coding Galaxy fulfils:

L1:3.CT.1

Use technology resources (e.g. puzzles, logical thinking programs) to solve age-appropriate problems

L1:6.CT.1

Understand and use the basic steps in algorithmic problem-solving (e.g., problem statement and exploration, examination of sample instances, design, implementation and testing).

L1:6.CT.2

Develop a simple understanding of an algorithm (e.g., search, sequence of events or sorting) using computer-free exercises.

L2.CT.1

Use the basic steps in algorithmic problem-solving to design solutions (e.g., problem statement and exploration, examination of sample instances, design, implementing a solution, testing and evaluation).

L2.CT.2

Describe the process of parallelization as it relates to problem solving.

L2.CT.3

Define an algorithm as a sequence of instructions that can be processed by a computer.

L2.CT.4

Evaluate ways that different algorithms may be used to solve the same problem.

L2.CT.6

Describe and analyze a sequence of instructions being followed (e.g., describe a character’s behavior in a video game as driven by rules and algorithms).

L2.CT.12

Use abstraction to decompose a problem into sub problems.

L3A.CT.1

Use predefined functions and parameters, classes and methods to divide a complex problem into simpler parts.

L1:3.CT.1

Use technology resources (e.g. puzzles, logical thinking programs) to solve age-appropriate problems

L1:6.CPP.6

Implement problem solutions using a block based visual programming language.

L2.CPP.5

Implement problem solutions using a programming language, including: looping behavior, conditional statements, logic, expressions, variables and functions.

L2.CPP.6

Implement problem solutions using a programming language, including: looping behavior, conditional statements, logic, expressions, variables and functions.

Quality standard in education and technology

Coding Galaxy is also certified by Education Alliance Finland, which the evaluation criteria is recognized by educational researchers in the University of Helsinki in Finland and have confirmed that Coding Galaxy can boost learning efficiency.

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